| Rating: | 5 (1 votes) |
| Played: | 100004 times |
| Classification: | Platform GamesTroll GamesSkill GamesAdventure Games |
Thought it wasn’t a troll, turns out it was a troll beyond imagination. Level Devil - Not A Troll Game is a chaotic pixel platformer that smiles at you… then pulls the floor away. Step in, take a deep breath, and see how long you last before the next surprise hits.
In Level Devil - Not A Troll Game, the mission looks harmless: reach the door at the end of each stage. Then the ground collapses unexpectedly. The entire design revolves around catching you off guard. Floors disappear after one innocent step. Sharp objects slide across the screen mid-jump. Walls charge at you from nowhere. Even the exit door might decide it has other plans.
1-player controls
Two-Player Mode

Step forward boldly, and the platform sinks. Hesitate, and it might stay. The trick is learning when to trust your instincts and when to assume betrayal.
Static sharp objects are the calm before chaos. Soon, they move, rise, fly, and ambush you right when you think the jump is clean.
Left becomes right. Right becomes regret. Control flips force you to slow down and tap carefully before committing to a run.
That peaceful flat ground? Temporary. That inviting door? Possibly a trap. Comfort is dangerous in this world.
Some levels stretch your jump higher than expected. Others shift physics just enough to ruin your muscle memory.
The game features nearly 200 levels divided into three escalating worlds. Each world is organised by doors, and each door contains five short stages built around a specific trap theme.
Mid-game doors mix mechanics. Control reversals combine with moving hazards. Timing becomes tighter. Panic becomes common.
Late-game doors feel like controlled chaos. Teleporting sections, size changes, trick exits, and layered traps test patience more than reflexes.
You will die in Level Devil - NOT A Troll Game often. The key is observing what changed and adjusting. Rushing guarantees instant restarts. Testing platforms, clicking movement keys lightly, and moving with caution will extend your survival by precious seconds.
Hidden throughout the chaos are ten purple keys placed in suspicious locations. Some hide behind invisible walls. Some appear only after unusual actions. A few demand that you fail in a very specific way.
Collect all ten, and you unlock a secret level that leads to the true ending marked by a double-purple door. The path to victory is rarely straightforward in Level Devil - Not A Troll Game.
Local 2-player mode turns every trap into a race. Both players face identical hazards at the same time. The first to reach the door wins the round. Best of five decides the match. Some levels include buttons that trigger extra obstacles, allowing you to sabotage your opponent at the perfect moment. One mistimed jump and your friend steals the victory.
Level Devil - Not A Troll Game turns simple platforming into a psychological duel between you and the level design. Every jump feels like a gamble. If you think you can outsmart a game built to outsmart you, jump in and prove it. The door is waiting. Probably.